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Guzzlord Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Guzzlord, a Dark/Dragon type creature first seen in Generation 7. Guzzlord is an Ultra Beast, additionally known by the code name UB-05 Glutton. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Guzzlord #0799
Junkivore Pokémon
Pokemon Profile
Pokédex Data
National No. #0799
Type dark dragon
Species Junkivore Pokémon
Height 5.5 m (18'0")
Weight 888.0 kg (1,958.0 lbs)
Abilities Beast boost
Color Black
Introduced in Generation 7
Egg Group no-eggs
Shiny
Pokemon Profile

Base Stats

Hp 223 40%
Attack 101 18%
Defense 53 10%
Sp. Atk 97 18%
Sp. Def 53 10%
Speed 43 8%
Total 570
Evolution

Guzzlord does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Guzzlord learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
7 Stomp The target is stomped with a big foot. This may also make the target flinch. Physical Normal 65 100 20
35 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
47 Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Physical Normal 120 100 10
1 Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. Physical Dark 60 100 25
1 Dragon Rage This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. Special Dragon 0 100 10
29 Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. Physical Steel 100 75 15
37 Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Physical Dark 80 100 15
1 Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Status Normal 0 0 20
1 Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Status Normal 0 0 10
43 Hammer Arm The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. Physical Fighting 100 90 10
67 Wring Out The user powerfully wrings the target. The more HP the target has, the greater the move’s power. Special Normal 0 100 5
53 Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. Status Poison 0 100 10
73 Dragon Rush The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. Physical Dragon 100 75 10
1 Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Status Rock 0 0 10
59 Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. Physical Steel 0 100 10
23 Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Physical Dragon 60 90 10
19 Steamroller The user crushes its targets by rolling over them with its rolled-up body. This may also make the target flinch. Physical Bug 65 100 20
1 Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Special Poison 120 90 10
13 Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. Physical Dark 60 100 20
31 Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. Physical Ground 75 100 10

Guzzlord Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Mega Punch The target is slugged by a punch thrown with muscle-packed power. Physical Normal 80 85 20
0 Mega Kick The target is attacked by a kick launched with muscle-packed power. Physical Normal 120 75 5
0 Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. Special Fire 90 100 15
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. Special Fire 110 85 5
0 Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. Status Psychic 0 0 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Physical Rock 75 90 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. Special Poison 90 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
0 Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. Physical Rock 60 95 15
0 Dragon Claw The user slashes the target with huge, sharp claws. Physical Dragon 80 100 15
0 Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. Physical Steel 0 100 5
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Physical Poison 80 100 20
0 Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. Special Dark 80 100 15
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. Physical Ghost 70 100 15
0 Stone Edge The user stabs the target with sharpened stones from below. Critical hits land more easily. Physical Rock 100 80 5
0 Smack Down The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. Physical Rock 50 100 15
0 Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. Special Poison 95 100 10
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
0 Heat Crash The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the move’s power. Physical Fire 0 100 10
0 Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. Special Dark 55 95 15
0 High Horsepower The user fiercely attacks the target using its entire body. Physical Ground 95 95 10
0 Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. Physical Fighting 80 100 10

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