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Iron BUNDLE Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Iron Bundle is an Ice/Water type creature first seen in Generation 9. It bears a striking resemblance to Delibird. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Iron BUNDLE #0991
Paradox Pokémon
Pokemon Profile
Pokédex Data
National No. #0991
Type ice water
Species Paradox Pokémon
Height 0.6 m (2'0")
Weight 11.0 kg (24.3 lbs)
Abilities Quark drive,Quark drive
Color Red
Introduced in Generation 9
Egg Group no-eggs
Shiny
Pokemon Profile

Base Stats

Hp 56 10%
Attack 80 15%
Defense 114 20%
Sp. Atk 124 22%
Sp. Def 60 11%
Speed 136 24%
Total 570
Evolution

Iron BUNDLE does not evolve.

Moves Learned by Level Up

Iron BUNDLE learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
21 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
77 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
56 Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. Special Ice 90 100 10
91 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
28 Drill Peck A corkscrewing attack with a sharp beak acting as a drill. Physical Flying 80 100 20
63 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
7 Powder Snow The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. Special Ice 40 100 25
1 Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. Physical Normal 0 90 15
14 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
35 Helping Hand The user assists an ally by boosting the power of that ally’s attack. Status Normal 0 0 20
42 Freeze Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. Special Ice 70 100 20
84 Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Status Ice 0 0 20
49 Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Water 60 100 20
70 Snowscape Status Ice 0 0 10

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Electric Terrain The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. Status Electric 0 0 10

Iron BUNDLE Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Ice Punch The target is punched with an icy fist. This may also leave the target frozen. Physical Ice 75 100 15
0 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. Special Ice 55 95 15
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Encore The user compels the target to keep using only the move it last used for three turns. Status Normal 0 100 5
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Air Cutter The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. Special Flying 60 95 25
0 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
0 U Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Bug 70 100 20
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Physical Ice 60 100 10
0 Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical Flying 55 100 15
0 Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. Physical Fairy 90 90 10
0 Tera Blast Special Normal 80 100 10
0 Ice Spinner Physical Ice 80 100 15
0 Chilling Water Special Water 50 100 20

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