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Morpeko HANGRY Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Morpeko is an Electric/Dark type creature first seen in Generation 8. Morpeko constantly generates electricity with the sacs in its cheeks. This consumes energy, causing Morpeko to be constantly hungry. When experiencing prolonged hunger, the balance of hormones within Morpeko’s body changes. This causes its fur colour to change, and also, triggers more aggressive, and also, volatile behaviour. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.

Morpeko HANGRY #0877
Two-Sided Pokémon
Pokemon Profile
Pokédex Data
National No. #0877
Type electric dark
Species Two-Sided Pokémon
Height 0.3 m (1'0")
Weight 3.0 kg (6.6 lbs)
Abilities Hunger switch
Color Yellow
Introduced in Generation 8
Egg Group ground, fairy
Shiny
Pokemon Profile
Alternate Forms
Pokemon Image 1

Base Stats

Hp 58 14%
Attack 95 22%
Defense 58 14%
Sp. Atk 70 17%
Sp. Def 58 14%
Speed 97 23%
Total 436
Evolution

Morpeko HANGRY does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Morpeko HANGRY learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
60 Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Physical Normal 120 100 10
1 Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. Status Normal 0 100 30
5 Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Status Normal 0 100 30
25 Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. Physical Dark 60 100 25
1 Thunder Shock A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. Special Electric 40 100 30
40 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
15 Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Physical Normal 40 100 30
30 Spark The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. Physical Electric 65 100 20
50 Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Physical Dark 80 100 15
35 Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Status Dark 0 100 15
20 Flatter Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. Status Dark 0 100 15
45 Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. Physical Grass 25 100 30
10 Power Trip The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. Physical Dark 20 100 10
55 Aura Wheel Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. Physical Electric 110 100 10

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. Physical Normal 0 90 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. Physical Normal 50 100 40
0 Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. Physical Normal 40 100 10
0 Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. Status Electric 0 0 20
0 Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Status Normal 0 100 20
0 Quash The user suppresses the target and makes its move go last. Status Dark 0 100 15
0 Parting Shot With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. Status Dark 0 100 20

Morpeko HANGRY Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. Physical Electric 75 100 15
0 Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. Special Electric 90 100 15
0 Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. Status Electric 0 90 20
0 Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. Special Electric 110 70 10
0 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. Status Normal 0 100 10
0 Outrage The user rampages and attacks for two to three turns. The user then becomes confused. Physical Dragon 120 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. Special Normal 90 100 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Revenge An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. Physical Fighting 60 100 10
0 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
0 Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. Status Dark 0 100 20
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. Physical Dark 60 100 10
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. Special Dark 80 100 15
0 Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. Physical Grass 80 100 15
0 Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. Status Dark 0 0 20
0 Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. Physical Electric 65 95 15
0 Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. Physical Ice 65 95 15
0 Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. Physical Fire 65 95 15
0 Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. Special Electric 0 100 10
0 Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. Physical Dark 95 100 15
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Special Electric 70 100 20
0 Electroweb The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. Special Electric 55 95 15
0 Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. Physical Electric 90 100 15
0 Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. Special Dark 55 95 15
0 Electric Terrain The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. Status Electric 0 0 10
0 Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. Physical Psychic 85 100 10
0 Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. Physical Ground 75 100 10

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