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Skarmory Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Skarmory, a Steel/Flying type creature first seen in Generation 2. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Skarmory #0227
Armor Bird Pokémon
Pokemon Profile
Pokédex Data
National No. #0227
Type steel flying
Species Armor Bird Pokémon
Height 1.7 m (5'72")
Weight 50.5 kg (111.4 lbs)
Abilities Keen eye,Sturdy,Weak armor
Color Gray
Introduced in Generation 2
Egg Group flying
Shiny
Pokemon Profile

Base Stats

Hp 65 14%
Attack 80 18%
Defense 140 31%
Sp. Atk 40 9%
Sp. Def 70 16%
Speed 70 16%
Total 465
Evolution

Skarmory does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Skarmory learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
20 Wing Attack The target is struck with large, imposing wings spread wide to inflict damage. Physical Flying 60 100 35
13 Sand Attack Sand is hurled in the target’s face, reducing the target’s accuracy. Status Ground 0 100 15
37 Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. Physical Normal 15 85 20
1 Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Status Normal 0 100 30
1 Peck The target is jabbed with a sharply pointed beak or horn. Physical Flying 35 100 35
25 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
19 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
46 Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. Physical Normal 70 100 20
42 Spikes The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. Status Ground 0 0 20
49 Steel Wing The target is hit with wings of steel. This may also raise the user’s Defense stat. Physical Steel 70 90 25
9 Metal Claw The target is raked with steel claws. This may also raise the user’s Attack stat. Physical Steel 50 95 35
29 Air Cutter The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. Special Flying 60 95 25
45 Metal Sound A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. Status Steel 0 85 40
20 Feint An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. Physical Normal 30 100 10
50 Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Physical Dark 70 100 15
40 Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. Special Flying 75 95 15
39 Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. Status Steel 0 0 15

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Status Normal 0 0 20
0 Drill Peck A corkscrewing attack with a sharp beak acting as a drill. Physical Flying 80 100 20
0 Sky Attack A second-turn attack move where critical hits land more easily. This may also make the target flinch. Physical Flying 140 90 5
0 Pursuit An attack move that inflicts double damage if used on a target that is switching out of battle. Physical Dark 40 100 20
0 Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. Physical Dark 60 100 10
0 Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. Status Psychic 0 0 10
0 Brave Bird The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. Physical Flying 120 100 15

Skarmory Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. Status Normal 0 0 20
0 Cut The target is cut with a scythe or claw. This can also be used to cut down thin trees. Physical Normal 50 95 30
0 Fly The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. Physical Flying 90 95 15
0 Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Status Normal 0 0 20
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Flash The user flashes a bright light that cuts the target’s accuracy. Status Normal 0 100 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Mud Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Special Ground 20 100 10
0 Detect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Fighting 0 0 5
0 Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Status Rock 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. Physical Fighting 40 100 15
0 Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Status Dark 0 100 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. Physical Rock 60 95 15
0 Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. Physical Ground 35 85 15
0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
0 Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. Status Flying 0 0 10
0 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
0 Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. Physical Flying 60 100 20
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. Special Dark 80 100 15
0 X Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. Physical Bug 80 100 15
0 Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. Special Steel 80 100 10
0 Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. Status Flying 0 0 15
0 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
0 Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. Status Rock 0 0 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Sky Drop The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. Physical Flying 60 100 10
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. Physical Fighting 80 100 10

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