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All Moves
Clamp (Move)
Description: | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Effect: | Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect. |
Type: | Water |
Power: | 35 |
PP: | 15 |
Priority: | 0 |
Accuracy: | 85 |
Damage Class: | Physical |
Learn Methods: | Level Up |
Introduced: | Generation 1 |
Target: | Selected Pokemon (Move) |
Learnt by Level Up
These Pokémon learn Clamp at the level specified
Name ⇧⇩ | Level ⇧⇩ | Type ⇧⇩ |
---|---|---|
Shellder | 23 | water |
Cloyster | 1 | water ice |
Clamperl | 1 | water |
Binacle | 20 | rock water |
Barbaracle | 20 | rock water |