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Magic Room (Move)
All Moves

Magic Room (Move)

Description: The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Effect: For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
Type: Psychic
Power: 0
PP: 10
Priority: 0
Accuracy: 0
Damage Class: Status
Learn Methods: Tutor, Egg, Level Up, Machine
Introduced: Generation 5
Target: Entire Field (Move)

Learnt by Level Up

These Pokémon learn Magic Room at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Lunatone 64 rock psychic
Gothita 48 psychic
Gothorita 53 psychic
Gothitelle 59 psychic
Fennekin 46 fire
Braixen 53 fire
Delphox 58 fire psychic
Klefki 44 steel fairy

Learnt through Breeding (Egg Moves)

These Pokémon learn Magic Room through Breeding (Egg Moves) at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Mr Mime 0 psychic fairy
Mime Jr 0 psychic fairy

Learnt by Technical Machines (TMs)

These Pokémon learn Magic Room by Technical Machines the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Dottler 0 bug psychic
Orbeetle 0 bug psychic
Hatterene 0 psychic fairy
Mr Rime 0 ice psychic
Alcremie 0 fairy
Indeedee Male 0 psychic normal
Calyrex 0 psychic grass
Rapidash Galar 0 psychic fairy
Mr Mime Galar 0 ice psychic
Calyrex Ice 0 psychic ice
Calyrex Shadow 0 psychic ghost
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