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Brute BONNET Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Brute Bonnet, a Grass/Dark type creature first seen in Generation 9. It bears a striking resemblance to Amoonguss. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Brute BONNET #0986
Paradox Pokémon
Pokemon Profile
Pokédex Data
National No. #0986
Type grass dark
Species Paradox Pokémon
Height 1.2 m (3'108")
Weight 21.0 kg (46.3 lbs)
Abilities Protosynthesis,Protosynthesis
Color Gray
Introduced in Generation 9
Egg Group no-eggs
Shiny
Pokemon Profile

Base Stats

Hp 111 20%
Attack 127 23%
Defense 99 18%
Sp. Atk 79 14%
Sp. Def 99 18%
Speed 55 10%
Total 570
Evolution

Brute BONNET does not evolve.

Moves Learned by Level Up

Brute BONNET learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
42 Thrash The user rampages and attacks for two to three turns. The user then becomes confused. Physical Normal 120 100 10
1 Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 20 100 25
14 Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 40 100 15
1 Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. Status Normal 0 0 20
91 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
7 Stun Spore The user scatters a cloud of numbing powder that paralyzes the target. Status Grass 0 75 30
63 Spore The user scatters bursts of spores that induce sleep. Status Grass 0 100 15
49 Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 75 100 10
21 Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Status Grass 0 0 5
70 Ingrain The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. Status Grass 0 0 20
1 Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. Physical Ghost 30 100 15
35 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
56 Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. Physical Dark 70 100 5
77 Rage Powder The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. Status Bug 0 0 20
28 Clear Smog The user attacks by throwing a clump of special mud. All stat changes are returned to normal. Special Poison 50 0 15

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5

Brute BONNET Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Confuse Ray The target is exposed to a sinister ray that triggers confusion. Status Ghost 0 100 10
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. Status Normal 0 100 10
0 Outrage The user rampages and attacks for two to three turns. The user then becomes confused. Physical Dragon 120 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Physical Dark 80 100 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. Physical Grass 25 100 30
0 Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. Special Grass 60 0 20
0 Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. Physical Fighting 120 100 5
0 Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. Special Dark 80 100 15
0 Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. Physical Grass 80 100 15
0 Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. Special Grass 90 100 10
0 Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. Special Ground 90 100 10
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Physical Psychic 80 90 15
0 Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Special Grass 130 90 5
0 Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Special Grass 0 100 20
0 Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. Special Poison 65 100 10
0 Hex This relentless attack does massive damage to a target affected by status conditions. Special Ghost 65 100 10
0 Grassy Terrain The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. Status Grass 0 0 10
0 Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. Special Bug 90 100 15
0 Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. Physical Ground 75 100 10
0 Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. Physical Fighting 80 100 10
0 Tera Blast Special Normal 80 100 10
0 Trailblaze Physical Grass 50 100 20

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