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Ingrain (Move)
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Ingrain (Move)

Description: The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.
Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.
Type: Grass
Power: 0
PP: 20
Priority: 0
Accuracy: 0
Damage Class: Status
Learn Methods: Egg, Level Up
Introduced: Generation 3
Target: User (Move)

Learnt by Level Up

These Pokémon learn Ingrain at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Tangela 1 grass
Sunkern 18 grass
Sunflora 18 grass
Roselia 41 grass poison
Cacnea 25 grass
Cacturne 25 grass dark
Lileep 22 rock grass
Cradily 1 rock grass
Roserade 1 grass poison
Carnivine 21 grass
Snover 31 grass ice
Abomasnow 31 grass ice
Tangrowth 1 grass
Maractus 33 grass
Foongus 18 grass poison
Amoonguss 18 grass poison
Ferroseed 35 grass steel
Ferrothorn 35 grass steel
Phantump 13 ghost grass
Trevenant 13 ghost grass
Xerneas 1 fairy
Fomantis 19 grass
Lurantis 19 grass
Morelull 22 grass fairy
Shiinotic 1 grass fairy
Xurkitree 19 electric
Celesteela 1 steel flying
Brute Bonnet 70 grass dark
Wo Chien 35 dark grass
Abomasnow Mega 31 grass ice
Lurantis Totem 19 grass

Learnt through Breeding (Egg Moves)

These Pokémon learn Ingrain through Breeding (Egg Moves) at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Bulbasaur 0 grass poison
Oddish 0 grass poison
Bellsprout 0 grass poison
Exeggcute 0 grass psychic
Chikorita 0 grass
Corsola 0 water rock
Petilil 0 grass
Capsakid 0 grass
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