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Lurantis TOTEM Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Lurantis, a Grass type creature first seen in Generation 7. Lurantis draws opponents near to itself, showcasing its flowerlike appearance, and also, aroma—and then it takes them down. It’s said to be the most gorgeous of all Grass-type Pokémon, due to its brilliant coloration, and also, elegant moves. Lurantis' appearance is maintained through detailed grooming. It will trust a Trainer who does a good job of caring for it, but it will apparently have a difficult time growing closer to a lazy Trainer. Lurantis evolves from Fomantis. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.

Lurantis TOTEM #0754
Bloom Sickle Pokémon
Pokemon Profile
Pokédex Data
National No. #0754
Type grass
Species Bloom Sickle Pokémon
Height 1.5 m (4'108")
Weight 58.0 kg (127.9 lbs)
Abilities Leaf guard,Contrary
Color Pink
Introduced in Generation 7
Egg Group plant
Shiny
Pokemon Profile
Alternate Forms
Pokemon Image 1

Base Stats

Hp 70 15%
Attack 105 22%
Defense 90 19%
Sp. Atk 80 17%
Sp. Def 90 19%
Speed 45 10%
Total 480
Evolution
Pokemon 1
#0753
Fomantis
Pokemon 1
#0754
Lurantis

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Lurantis TOTEM learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. Status Normal 0 0 20
1 Razor Leaf Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. Physical Grass 55 95 25
32 Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. Physical Normal 70 100 20
1 Fury Cutter The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Physical Bug 40 95 20
40 Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. Status Normal 0 100 20
28 Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Status Grass 0 0 5
55 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
19 Ingrain The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. Status Grass 0 0 20
23 Leaf Blade The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. Physical Grass 90 100 15
1 Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Physical Dark 70 100 15
1 X Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. Physical Bug 80 100 15
0 Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. Physical Grass 90 100 15
47 Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. Physical Grass 125 100 10
1 Leafage The user attacks by pelting the target with leaves. Physical Grass 40 100 40

Lurantis TOTEM Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. Status Normal 0 0 20
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. Physical Bug 80 100 10
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. Physical Normal 40 100 40
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Nature Power An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. Status Normal 0 0 20
0 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Physical Poison 80 100 20
0 Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. Special Grass 90 100 10
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Special Grass 0 100 20
0 Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. Physical Fighting 65 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20

Lurantis TOTEM User Comments


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