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Pokedex

Kommo O Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Kommo-o, a Dragon/Fighting type creature first seen in Generation 7. There, a legend that says Kommo-o is covered in glittering scales in order to drive away a great darkness covering the world. The reason these creature seek out battle is to gain the power needed to defeat this darkness. When it detects someone approaching, Kommo-o rings the scales on its tail to announce its presence. It has no desire to battle against weak Pokémon. Kommo-o, a pseudo-legendary Pokémon. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers.

Kommo O #0784
Scaly Pokémon
Pokemon Profile
Pokédex Data
National No. #0784
Type dragon fighting
Species Scaly Pokémon
Height 1.6 m (5'24")
Weight 78.2 kg (172.4 lbs)
Abilities Bulletproof,Soundproof,Overcoat
Color Gray
Introduced in Generation 7
Egg Group dragon
Shiny
Pokemon Profile
Alternate Forms
Pokemon Image 1

Base Stats

Hp 75 13%
Attack 110 19%
Defense 125 21%
Sp. Atk 100 17%
Sp. Def 105 18%
Speed 85 15%
Total 600
Evolution
Pokemon 1
#0782
Jangmo O
Pokemon 1
#0783
Hakamo O
Pokemon 1
#0784
Kommo O

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Kommo O learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
25 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
1 Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Status Normal 0 100 30
33 Screech An earsplitting screech harshly lowers the target’s Defense stat. Status Normal 0 85 40
1 Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. Physical Normal 0 0 10
1 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
21 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. Status Normal 0 100 10
1 Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. Status Normal 0 0 10
67 Outrage The user rampages and attacks for two to three turns. The user then becomes confused. Physical Dragon 120 100 10
1 Sky Uppercut The user attacks the target with an uppercut thrown skyward with force. Physical Fighting 85 90 15
38 Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. Status Steel 0 0 15
43 Dragon Claw The user slashes the target with huge, sharp claws. Physical Dragon 80 100 15
59 Dragon Dance The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. Status Dragon 0 0 20
75 Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. Physical Fighting 120 100 5
1 Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. Status Steel 0 0 15
17 Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Physical Dragon 60 90 10
29 Work Up The user is roused, and its Attack and Sp. Atk stats increase. Status Normal 0 0 30
51 Noble Roar Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. Status Normal 0 100 30
76 Boomburst The user attacks everything around it with the destructive power of a terrible, explosive sound. Special Normal 140 100 10
0 Clanging Scales The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. Special Dragon 110 100 5
68 Clangorous Soul The user raises all its stats by using some of its HP. Status Dragon 0 100 5

Kommo O Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Mega Punch The target is slugged by a punch thrown with muscle-packed power. Physical Normal 80 85 20
0 Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. Status Normal 0 0 20
0 Mega Kick The target is attacked by a kick launched with muscle-packed power. Physical Normal 120 75 5
0 Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Status Normal 0 0 20
0 Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. Special Fire 90 100 15
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Physical Rock 75 90 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Reversal An all-out attack that becomes more powerful the less HP the user has. Physical Fighting 0 100 15
0 Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Status Rock 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. Physical Normal 40 100 40
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Revenge An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. Physical Fighting 60 100 10
0 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
0 Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. Physical Rock 60 95 15
0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
0 Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. Status Fighting 0 0 20
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Aura Sphere The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. Special Fighting 80 0 20
0 Rock Polish The user polishes its body to reduce drag. This can sharply raise the Speed stat. Status Rock 0 0 20
0 Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Physical Poison 80 100 20
0 X Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. Physical Bug 80 100 15
0 Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. Special Fighting 120 70 5
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. Physical Ghost 70 100 15
0 Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. Special Steel 80 100 10
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. Special Normal 40 100 15
0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. Physical Dark 60 100 20
0 Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. Physical Fighting 80 100 10
0 Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. Physical Dragon 60 100 15

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