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Ledyba Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Ledyba, a Bug/Flying type creature first seen in Generation 2. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Ledyba #0165
Five Star Pokémon
Pokemon Profile
Pokédex Data
National No. #0165
Type bug flying
Species Five Star Pokémon
Height 1.0 m (3'36")
Weight 10.8 kg (23.8 lbs)
Abilities Swarm,Early bird,Rattled
Color Red
Introduced in Generation 2
Egg Group bug
Shiny
Pokemon Profile

Base Stats

Hp 40 16%
Attack 20 8%
Defense 30 12%
Sp. Atk 40 16%
Sp. Def 80 31%
Speed 55 21%
Total 265
Evolution
Pokemon 1
#0165
Ledyba
Pokemon 1
#0166
Ledian

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Ledyba learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
15 Comet Punch The target is hit with a flurry of punches that strike two to five times in a row. Physical Normal 18 85 15
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
50 Double Edge A reckless, life-risking tackle. This also damages the user quite a lot. Physical Normal 120 100 15
8 Supersonic The user generates odd sound waves from its body that confuse the target. Status Normal 0 55 20
43 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
22 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. Status Psychic 0 0 30
22 Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Status Psychic 0 0 20
36 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
17 Mach Punch The user throws a punch at blinding speed. This move always goes first. Physical Fighting 40 100 30
22 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
29 Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. Status Normal 0 0 40
36 Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. Special Flying 75 95 15
41 Bug Buzz The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. Special Bug 90 100 10

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. Special Psychic 65 100 20
0 Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Physical Fighting 0 100 20
0 Screech An earsplitting screech harshly lowers the target’s Defense stat. Status Normal 0 85 40
0 Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. Physical Normal 0 0 10
0 Dizzy Punch The target is hit with rhythmically launched punches. This may also leave the target confused. Physical Normal 70 100 10
0 Encore The user compels the target to keep using only the move it last used for three turns. Status Normal 0 100 5
0 Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Physical Dark 65 100 20
0 Silver Wind The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats. Special Bug 60 100 5
0 Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Physical Bug 60 100 20

Ledyba Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Ice Punch The target is punched with an icy fist. This may also leave the target frozen. Physical Ice 75 100 15
0 Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. Physical Electric 75 100 15
0 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
0 Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. Special Grass 120 100 10
0 Dig The user burrows, then attacks on the next turn. It can also be used to exit dungeons. Physical Ground 80 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Flash The user flashes a bright light that cuts the target’s accuracy. Status Normal 0 100 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. Physical Dark 60 100 25
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 75 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Physical Rock 30 90 20
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. Physical Fighting 100 50 5
0 Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. Status Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Physical Fighting 150 100 20
0 Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. Physical Fighting 75 100 15
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
0 Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. Status Flying 0 0 10
0 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
0 U Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Bug 70 100 20
0 Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. Physical Dark 0 100 10
0 Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. Physical Fighting 75 100 10
0 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical Flying 55 100 15
0 Struggle Bug While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. Special Bug 50 100 20
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Special Bug 20 100 20
0 Power Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Physical Fighting 40 100 20

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