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Luvdisc Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Luvdisc, a Water type creature first seen in Generation 3. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Luvdisc #0370
Rendezvous Pokémon
Pokemon Profile
Pokédex Data
National No. #0370
Type water
Species Rendezvous Pokémon
Height 0.6 m (2'0")
Weight 8.7 kg (19.2 lbs)
Abilities Swift swim,Hydration
Color Pink
Introduced in Generation 3
Egg Group water2
Shiny
Pokemon Profile

Base Stats

Hp 43 14%
Attack 30 10%
Defense 55 17%
Sp. Atk 40 13%
Sp. Def 65 20%
Speed 97 30%
Total 330
Evolution

Luvdisc does not evolve.

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Luvdisc learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
24 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
12 Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
40 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
16 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
40 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
36 Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. Status Fairy 0 75 10
4 Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Status Fairy 0 100 20
28 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
48 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
13 Wish One turn after this move is used, the target’s HP is restored by half the user’s max HP. Status Normal 0 0 10
17 Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. Status Normal 0 0 30
37 Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Status Water 0 0 20
40 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
42 Soak The user shoots a torrent of water at the target and changes the target’s type to Water. Status Water 0 100 20
22 Heart Stamp The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. Physical Psychic 60 100 25
9 Draining Kiss The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. Special Fairy 50 100 10
37 Baby Doll Eyes The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. Status Fairy 0 100 30
13 Tearful Look The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. Status Normal 0 0 20

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Supersonic The user generates odd sound waves from its body that confuse the target. Status Normal 0 55 20
0 Splash The user just flops and splashes around to no effect at all... Status Normal 0 0 40
0 Mud Sport The user covers itself with mud. This weakens Electric-type moves for five turns. Status Ground 0 0 15
0 Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. Status Water 0 0 15
0 Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Physical Water 40 100 20
0 Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. Status Normal 0 100 15
0 Heal Pulse The user emits a healing pulse which restores the target’s HP by up to half of its max HP. Status Psychic 0 0 10

Luvdisc Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
0 Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. Special Ice 90 100 10
0 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
0 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
0 Brine If the target’s HP is half or less, this attack will hit with double the power. Special Water 65 100 10
0 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Tera Blast Special Normal 80 100 10
0 Snowscape Status Ice 0 0 10

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