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Aqua Ring (Move)
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Aqua Ring (Move)

Description: The user envelops itself in a veil made of water. It regains some HP every turn.
Effect: Restores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends. This effect is passed on by baton pass.
Type: Water
Power: 0
PP: 20
Priority: 0
Accuracy: 0
Damage Class: Status
Learn Methods: Egg, Level Up
Introduced: Generation 4
Target: User (Move)

Learnt by Level Up

These Pokémon learn Aqua Ring at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Seel 23 water
Dewgong 23 water ice
Goldeen 27 water
Seaking 27 water
Vaporeon 43 water
Chinchou 39 water electric
Lanturn 47 water electric
Marill 23 water fairy
Azumarill 27 water fairy
Corsola 37 water rock
Mantine 46 water flying
Milotic 49 water
Gorebyss 24 water
Luvdisc 37 water
Kyogre 30 water
Finneon 33 water
Lumineon 35 water
Mantyke 46 water flying
Palkia 24 water dragon
Phione 54 water
Manaphy 54 water
Tympole 20 water
Palpitoad 20 water ground
Seismitoad 20 water ground
Ducklett 24 water flying
Swanna 24 water flying
Alomomola 5 water
Wishiwashi Solo 17 water
Dewpider 24 water bug
Araquanid 26 water bug
Tapu Fini 53 water fairy
Kyogre Primal 30 water
Wishiwashi School 17 water
Araquanid Totem 26 water bug
Palkia Origin 32 water dragon

Learnt through Breeding (Egg Moves)

These Pokémon learn Aqua Ring through Breeding (Egg Moves) at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Squirtle 0 water
Tentacool 0 water poison
Shellder 0 water
Wingull 0 water flying
Wailmer 0 water
Spheal 0 ice water
Clamperl 0 water
Piplup 0 water
Buizel 0 water
Panpour 0 water
Popplio 0 water
Sobble 0 water
Cramorant 0 flying water
Eiscue Ice 0 ice
Cramorant Gulping 0 flying water
Cramorant Gorging 0 flying water
Eiscue Noice 0 ice
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