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Chinchou Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Chinchou, a Water/Electric type creature first seen in Generation 2. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Chinchou #0170
Angler Pokémon
Pokemon Profile
Pokédex Data
National No. #0170
Type water electric
Species Angler Pokémon
Height 0.5 m (1'72")
Weight 12.0 kg (26.5 lbs)
Abilities Volt absorb,Illuminate,Water absorb
Color Blue
Introduced in Generation 2
Egg Group water2
Shiny
Pokemon Profile

Base Stats

Hp 75 23%
Attack 38 12%
Defense 38 12%
Sp. Atk 56 17%
Sp. Def 56 17%
Speed 67 21%
Total 330
Evolution
Pokemon 1
#0170
Chinchou
Pokemon 1
#0171
Lanturn

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Chinchou learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
37 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
5 Supersonic The user generates odd sound waves from its body that confuse the target. Status Normal 0 55 20
17 Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
41 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
28 Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Special Water 65 100 20
1 Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. Status Electric 0 90 20
29 Confuse Ray The target is exposed to a sinister ray that triggers confusion. Status Ghost 0 100 10
1 Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. Special Water 40 100 30
13 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
25 Spark The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. Physical Electric 65 100 20
49 Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. Status Electric 0 0 20
31 Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. Special Bug 75 100 15
39 Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Status Water 0 0 20
34 Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. Special Electric 80 100 15
28 Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. Special Electric 0 100 10
47 Ion Deluge The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. Status Electric 0 0 25

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Status Ice 0 0 30
0 Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. Special Psychic 65 100 20
0 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
0 Screech An earsplitting screech harshly lowers the target’s Defense stat. Status Normal 0 85 40
0 Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. Status Psychic 0 0 20
0 Soak The user shoots a torrent of water at the target and changes the target’s type to Water. Status Water 0 100 20

Chinchou Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
0 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
0 Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. Special Electric 110 70 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Flash The user flashes a bright light that cuts the target’s accuracy. Status Normal 0 100 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. Special Electric 120 50 5
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
0 Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Special Electric 60 0 20
0 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
0 Brine If the target’s HP is half or less, this attack will hit with double the power. Special Water 65 100 10
0 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
0 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
0 Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Special Electric 50 90 10
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Special Electric 70 100 20
0 Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. Physical Electric 90 100 15
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. Special Fairy 80 100 10

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