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Pokedex

Pidove Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Pidove, a Normal/Flying type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Pidove #0519
Tiny Pigeon Pokémon
Pokemon Profile
Pokédex Data
National No. #0519
Type normal flying
Species Tiny Pigeon Pokémon
Height 0.3 m (1'0")
Weight 2.1 kg (4.6 lbs)
Abilities Big pecks,Super luck,Rivalry
Color Gray
Introduced in Generation 5
Egg Group flying
Shiny
Pokemon Profile

Base Stats

Hp 50 19%
Attack 55 21%
Defense 50 19%
Sp. Atk 36 14%
Sp. Def 30 12%
Speed 43 17%
Total 264
Evolution
Pokemon 1
#0519
Pidove
Pokemon 1
#0520
Tranquill
Pokemon 1
#0521
Unfezant
Pokemon 1
#0521
Unfezant

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Pidove learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
32 Razor Wind A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. Special Normal 80 100 10
1 Gust A gust of wind is whipped up by wings and launched at the target to inflict damage. Special Flying 40 100 35
8 Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Status Normal 0 100 30
4 Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. Status Normal 0 100 40
11 Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Physical Normal 40 100 30
50 Sky Attack A second-turn attack move where critical hits land more easily. This may also make the target flinch. Physical Flying 140 90 5
22 Detect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Fighting 0 0 5
39 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
43 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
25 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
36 Feather Dance The user covers the target’s body with a mass of down that harshly lowers its Attack stat. Status Flying 0 100 15
15 Air Cutter The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. Special Flying 60 95 25
18 Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. Status Flying 0 0 10
46 Tailwind The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. Status Flying 0 0 15
29 Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. Special Flying 75 95 15

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. Status Psychic 0 60 20
0 Steel Wing The target is hit with wings of steel. This may also raise the user’s Defense stat. Physical Steel 70 90 25
0 Morning Sun The user restores its own HP. The amount of HP regained varies with the weather. Status Normal 0 0 5
0 Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. Special Normal 90 100 10
0 Wish One turn after this move is used, the target’s HP is restored by half the user’s max HP. Status Normal 0 0 10
0 Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. Status Normal 0 0 30
0 Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Physical Dark 70 100 15
0 Bestow The user passes its held item to the target when the target isn’t holding an item. Status Normal 0 0 15

Pidove Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Fly The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. Physical Flying 90 95 15
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. Status Normal 0 0 30
0 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
0 Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. Physical Flying 60 100 20
0 U Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Physical Bug 70 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. Special Normal 40 100 15
0 Work Up The user is roused, and its Attack and Sp. Atk stats increase. Status Normal 0 0 30
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20

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