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Qwilfish Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Qwilfish, a Water/Poison type creature first seen in Generation 2. Qwilfish has a Hisuian Form, first seen in creature Legends: Arceus, which evolves into Overqwil. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Qwilfish #0211
Balloon Pokémon
Pokemon Profile
Pokédex Data
National No. #0211
Type water poison
Species Balloon Pokémon
Height 0.5 m (1'72")
Weight 3.9 kg (8.6 lbs)
Abilities Poison point,Swift swim,Intimidate
Color Gray
Introduced in Generation 2
Egg Group water2
Shiny
Pokemon Profile
Alternate Forms
Pokemon Image 1

Base Stats

Hp 65 15%
Attack 95 22%
Defense 85 20%
Sp. Atk 55 13%
Sp. Def 55 13%
Speed 85 20%
Total 440
Evolution
Pokemon 1
#0211
Qwilfish
Pokemon 1
#0904
Overqwil

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Qwilfish learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
37 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
1 Poison Sting The user stabs the target with a poisonous stinger. This may also poison the target. Physical Poison 15 100 35
28 Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. Physical Bug 25 95 20
19 Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
46 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
10 Harden The user stiffens all the muscles in its body to raise its Defense stat. Status Normal 0 0 30
10 Minimize The user compresses its body to make itself look smaller, which sharply raises its evasiveness. Status Normal 0 0 10
13 Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. Special Water 40 100 30
1 Spikes The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. Status Ground 0 0 20
45 Destiny Bond When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. Status Ghost 0 0 5
25 Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Status Normal 0 0 20
25 Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Special Normal 0 100 10
25 Revenge An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. Physical Fighting 60 100 10
33 Brine If the target’s HP is half or less, this attack will hit with double the power. Special Water 65 100 10
60 Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Status Normal 0 0 30
21 Toxic Spikes The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. Status Poison 0 0 20
49 Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. Physical Poison 80 100 20
45 Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Physical Water 90 90 10
1 Fell Stinger When the user knocks out a target with this move, the user’s Attack stat rises sharply. Physical Bug 50 100 25

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Supersonic The user generates odd sound waves from its body that confuse the target. Status Normal 0 55 20
0 Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Special Water 65 100 20
0 Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Status Ice 0 0 30
0 Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. Physical Normal 0 100 15
0 Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. Physical Ghost 30 100 15
0 Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. Special Bug 75 100 15
0 Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Physical Water 40 100 20
0 Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. Special Poison 40 100 20
0 Barb Barrage Physical Poison 60 100 10

Qwilfish Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
0 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
0 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Status Normal 0 0 40
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
0 Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Physical Normal 250 100 5
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
0 Reversal An all-out attack that becomes more powerful the less HP the user has. Physical Fighting 0 100 15
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. Status Normal 0 100 10
0 Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. Special Poison 90 100 10
0 Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. Special Ice 55 95 15
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Physical Rock 30 90 20
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. Physical Dark 80 100 15
0 Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. Special Ghost 80 100 15
0 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
0 Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. Special Ground 55 95 15
0 Poison Tail The user hits the target with its tail. This may also poison the target. Critical hits land more easily. Physical Poison 50 100 25
0 Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Special Electric 60 0 20
0 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
0 Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. Physical Steel 0 100 5
0 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
0 Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. Physical Dark 50 100 10
0 Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. Physical Dark 60 100 10
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. Physical Poison 120 80 5
0 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
0 Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. Special Poison 65 100 10
0 Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. Special Poison 95 100 10
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Hex This relentless attack does massive damage to a target affected by status conditions. Special Ghost 65 100 10
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. Status Poison 0 100 20
0 Tera Blast Special Normal 80 100 10
0 Chilling Water Special Water 50 100 20

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