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Slowpoke GALAR Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Slowpoke, a Water/Psychic type creature first seen in Generation 1. Slowpoke has a Galarian form available in the latest update to Sword & Shield. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Slowpoke GALAR #0079
Dopey Pokémon
Pokemon Profile
Pokédex Data
National No. #0079
Type psychic
Species Dopey Pokémon
Height 1.2 m (3'108")
Weight 36.0 kg (79.4 lbs)
Abilities Gluttony,Own tempo,Regenerator
Color Pink
Introduced in Generation 1
Egg Group monster, water1
Shiny
Pokemon Profile
Alternate Forms
Pokemon Image 1

Base Stats

Hp 90 29%
Attack 65 21%
Defense 65 21%
Sp. Atk 40 13%
Sp. Def 40 13%
Speed 15 5%
Total 315
Evolution
Pokemon 1
#0079
Slowpoke
Pokemon 1
#0080
Slowbro
Pokemon 1
#0199
Slowking

Type Effectiveness

Damaged normally by:
Weak to:
Resistant to:

Moves Learned by Level Up

Slowpoke GALAR learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
21 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
3 Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. Status Normal 0 100 40
15 Disable For four turns, this move prevents the target from using the move it last used. Status Normal 0 100 20
6 Acid The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. Special Poison 40 100 30
30 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
12 Confusion The target is hit by a weak telekinetic force. This may also confuse the target. Special Psychic 50 100 25
36 Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. Special Psychic 90 100 10
27 Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. Status Psychic 0 0 20
1 Curse A move that works differently for the Ghost type than for all other types. Status Ghost 0 0 10
42 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
39 Psych Up The user hypnotizes itself into copying any stat change made by the target. Status Normal 0 0 10
9 Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Status Normal 0 0 10
33 Slack Off The user slacks off, restoring its own HP by up to half of its max HP. Status Normal 0 0 10
18 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
24 Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Physical Psychic 80 90 15
45 Heal Pulse The user emits a healing pulse which restores the target’s HP by up to half of its max HP. Status Psychic 0 0 10

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Stomp The target is stomped with a big foot. This may also make the target flinch. Physical Normal 65 100 20
0 Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. Status Normal 0 0 10
0 Block The user blocks the target’s way with arms spread wide to prevent escape. Status Normal 0 0 5
0 Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Special Poison 120 90 10

Slowpoke GALAR Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Pay Day Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. Physical Normal 40 100 20
0 Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. Physical Normal 85 100 15
0 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
0 Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. Special Fire 90 100 15
0 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
0 Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. Special Ice 90 100 10
0 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
0 Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. Special Psychic 65 100 20
0 Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. Status Electric 0 90 20
0 Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
0 Dig The user burrows, then attacks on the next turn. It can also be used to exit dungeons. Physical Ground 80 100 10
0 Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. Status Psychic 0 0 30
0 Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. Special Fire 110 85 5
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Special Normal 60 0 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Tri Attack The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. Special Normal 80 100 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Special Normal 50 100 15
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. Special Ice 55 95 15
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
0 Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. Physical Steel 100 75 15
0 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. Status Fire 0 0 5
0 Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. Special Ghost 80 100 15
0 Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. Special Psychic 120 100 10
0 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Helping Hand The user assists an ally by boosting the power of that ally’s attack. Status Normal 0 0 20
0 Trick The user catches the target off guard and swaps its held item with its own. Status Psychic 0 100 10
0 Skill Swap The user employs its psychic power to exchange Abilities with the target. Status Psychic 0 0 10
0 Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. Status Psychic 0 0 10
0 Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
0 Weather Ball An attack move that varies in power and type depending on the weather. Special Normal 50 100 10
0 Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. Special Ground 55 95 15
0 Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. Status Psychic 0 0 20
0 Brine If the target’s HP is half or less, this attack will hit with double the power. Special Water 65 100 10
0 Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Physical Ice 60 100 10
0 Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. Status Psychic 0 0 5
0 Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Special Grass 0 100 20
0 Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. Status Psychic 0 0 10
0 Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. Special Psychic 80 100 10
0 Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. Physical Dark 95 100 15
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. Special Psychic 20 100 10
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
0 Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. Status Psychic 0 0 10
0 Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. Physical Water 85 100 10
0 Tera Blast Special Normal 80 100 10
0 Snowscape Status Ice 0 0 10
0 Chilling Water Special Water 50 100 20

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