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Wonder Room (Move)
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Wonder Room (Move)

Description: The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Effect: For five turns (including this one), every Pokémon's Defense and Special Defense are swapped.
Type: Psychic
Power: 0
PP: 10
Priority: 0
Accuracy: 0
Damage Class: Status
Learn Methods: Tutor, Level Up, Egg, Machine
Introduced: Generation 5
Target: Entire Field (Move)

Learnt by Level Up

These Pokémon learn Wonder Room at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Psyduck 57 water
Golduck 69 water
Solrock 64 rock psychic
Solosis 48 psychic
Duosion 53 psychic
Reuniclus 59 psychic
Elgyem 56 psychic
Beheeyem 68 psychic
Hoopa 50 psychic ghost
Nihilego 67 rock poison
Hoopa Unbound 50 psychic dark

Learnt through Breeding (Egg Moves)

These Pokémon learn Wonder Room through Breeding (Egg Moves) at the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Slowpoke 0 water psychic
Misdreavus 0 ghost
Popplio 0 water
Oranguru 0 normal psychic

Learnt by Technical Machines (TMs)

These Pokémon learn Wonder Room by Technical Machines the level specified

Name ⇧⇩ Level ⇧⇩ Type ⇧⇩
Dottler 0 bug psychic
Orbeetle 0 bug psychic
Sinistea 0 ghost
Polteageist 0 ghost
Hatterene 0 psychic fairy
Grimmsnarl 0 dark fairy
Mr Rime 0 ice psychic
Runerigus 0 ground ghost
Alcremie 0 fairy
Stonjourner 0 rock
Indeedee Male 0 psychic normal
Calyrex 0 psychic grass
Rapidash Galar 0 psychic fairy
Slowpoke Galar 0 psychic
Slowbro Galar 0 poison psychic
Weezing Galar 0 poison fairy
Mr Mime Galar 0 ice psychic
Slowking Galar 0 poison psychic
Yamask Galar 0 ground ghost
Calyrex Ice 0 psychic ice
Calyrex Shadow 0 psychic ghost
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